Post by 大輔ーRPG on May 24, 2012 13:49:38 GMT -6
Attack Dictionary:
A-G
Absorb
Power: 2
Type: Grass
Category: Special
Target(s): 1
Effect: The user recovers half the HP
Acid
Power: 4
Type: Poison
Category: Special
Target(s): 2
Effect: 50% Chance of lowering opponent's defense or special defense by 1
Acid Armor
Power: N/A
Type: Poison
Category: Status
Target(s): Self
Effect: Raises defense by 2
Acid Spray
Power: 4
Type: Poison
Category: Special
Target(s): 1
Effect: Decreases opponent's Special Defense by 2
Acrobatics
Power: 6
Type: Flying
Category: Physical
Target(s): 1
Effect: Does 3 more damage if the user isn't holding any items
Acupressure
Power: N/A
Type: Normal
Category: Status
Target(s): Self
Effect: Randomly raises a stat by 2
Aerial Ace
Power: 6
Type: Flying
Category: Physical
Target(s): 1
Effect: Cannot miss
Aero Blast
Power: 10
Type: Flying
Category: Special
Target(s): 1
Effect: 50% Critical Hit
After You
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Makes the opponent go first
Agility
Power: N/A
Type: Psychic
Category: Status
Target(s): Self
Effect: Raises speed by 2
Air Cutter
Power: 6
Type: Flying
Category: Special
Target(s): 2
Effect: 50% Critcal Hit
Air Slash
Power: 8
Type: Flying
Category: Special
Target(s): 1
Effect: 50% Flinch
Ally Switch
Power: N/A
Type: Psychic
Category: Status
Target(s): 1
Effect: In triple battle, the pokemon switches positions with a team member pokemon in a blink of an eye.
Amnesia
Power: N/A
Type: Psychic
Category: Status
Target(s): Self
Effect: Raises Special Defense by 2
Ancient Power
Power: 6
Type: Rock
Category: Special
Target(s): 1
Effect: 50% chance of raising every stat by 1
Aqua Jet
Power: 4
Type: Water
Category: Physical
Target(s): 1
Effect: Priority Move (Quick Hit)
Aqua Ring
Power: N/A
Type: Water
Category: Status
Target(s): 1
Effect: Restores 2 HP each time the pokemon attacks
Aqua Tail
Power: 9
Type: Water
Category: Physical
Target(s): 1
Effect: N/A
Arm Thrust
Power: 2
Type: Fighting
Category: Physical
Target(s): 1
Effect: Attacks the opponent up to 5 times. The opponent halves the rest of the attacks if it defends
Aromatherapy
Power: N/A
Type: Grass
Category: Status
Target(s): Whole Party
Effect: Cures all status problems in your party
Aromatic Mist
Power: N/A
Type: Fairy
Category: Status
Target(s):
Effect: +1 Sp. Def on allied targets
Assist
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Randomly picks a move from a pokemon in the party. In double battle it randomly chooses it's partner's move
Assurance
Power: 6
Type: Dark
Category: Physical
Target(s): 1
Effect: Power doubles if hit previous turn
Astonish
Power: 3
Type: Ghost
Category: Physical
Target(s): 1
Effect: 50% chance flinch
Attack Order
Power: 9
Type: Bug
Category: Physical
Target(s): 1
Effect: 50% chance critical hit
Attract
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Inflicts Infatuation if opposite gender
Aura Sphere
Power: 8
Type: Fighting
Category: Special
Target(s): 1
Effect: Cannot miss
Aurora Beam
Power: 7
Type: Ice
Category: Special
Target(s): 1
Effect: 50% chance lowering opponent's attack
Autotomize
Power: N/A
Type: Steel
Category: Status
Target(s): Self
Effect: Lowers weight 1 evolution stage and raises user's speed by 2
Avalanche
Power: 6
Type: Ice
Category: Physical
Target(s): 1
Effect: Attack doubles if user took damage before
Baby-Doll Eyes
Power: N/A
Type: Fairy
Category: Status
Target(s): 1
Effect: Priority Move. Lowers target's attack by 1
Barrage
Power: 2
Type: Normal
Category: Physical
Target(s): 1
Effect: Attacks the opponent up to 5 times. The opponent halves the rest of the attacks if it defends
Barrier
Power: N/A
Type: Psychic
Category: Status
Target(s): Self
Effect: Raises Defense by 2
Baton Pass
Power: N/A
Type: Normal
Category: Status
Target(s): Self
Effect: Raises User switches out and gives stat changes to the incoming Pokemon
Beat Up
Power: 2
Type: Dark
Category: Physical
Target(s): 1
Effect: Each party in your pokemon attacks. The opponent halves the rest of the attacks if it defends. ( Ex. : If 4 pokemon have not been fainted this move would hit 4 times)
Belch
Power: 12
Type: Poison
Category: Special
Target(s): 1
Effect: The user must eat a berry to use this move.
Belly Drum
Power: N/A
Type: Normal
Category: Status
Target(s): Self
Effect: Loses half of it's max hp, but raises Attack by 6
Bestow
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Gives the user's item to the opponent
Bide
Power: N/A
Type: Normal
Category: Physical
Target(s): 1
Effect: After 30 seconds, the attack does 2x the loss of it's max hp. It can hit ghost, dive, bounce, or shadow force pokemon
Bind
Power: 2
Type: Normal
Category: Physical
Target(s): 1
Effect: Doesn't allow the pokemon to escape. Hits for five turns.
Bite
Power: 6
Type: Normal
Category: Physical
Target(s): 1
Effect: 50% flinch
Blast Burn
Power: 15
Type: Fire
Category: Special
Target(s): 1
Effect: N/A
Blaze Kick
Power: 9
Type: Fire
Category: Physical
Target(s): 1
Effect: 50% burn
Blizzard
Power: 11
Type: Ice
Category: Special
Target(s): All Opponents
Effect: 50% freeze
Block
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: The opponent cannot flee/switch
Blue Flare
Power: 13
Type: Fire
Category: Special
Target(s): 1
Effect: 50% burn
Body Slam
Power: 9
Type: Normal
Category: Physical
Target(s): 1
Effect: 50% paralysis
Bolt Strike
Power: 13
Type: Electric
Category: Physical
Target(s): 1
Effect: 50% paralysis
Bone Club
Power: 7
Type: Ground
Category: Physical
Target(s): 1
Effect: 50% flinch
Bone Rush
Power: 3
Type: Ground
Category: Physical
Target(s): 1
Effect: Attacks the opponent up to 5 times. The opponent halves the rest of the attacks if it defends
Bonemerang
Power: 5
Type: Ground
Category: Physical
Target(s): 1
Effect: Attacks the opponent up to 2 times. The opponent halves the rest of the attacks if it defends
Boomburst
Power: 14
Type: Normal
Category: Special
Target(s): All (Except User)
Effect: N/A
Bounce
Power: 9
Type: Flying
Category: Physical
Target(s): 1
Effect: After rush, Opponent becomes invulnerable for 4 seconds, then rushes for 2 seconds. 50% paralysis
Brave Bird
Power: 12
Type: Flying
Category: Physical
Target(s): 1
Effect: Recoil 5 hp if user hits
Brick Break
Power: 8
Type: Fighting
Category: Physical
Target(s): 1
Effect: Breaks reflect or light screen unless it's a ghost type
Brine
Power: 7
Type: Water
Category: Special
Target(s): 1
Effect: Attack doubles if target has 50% of it's max hp
Bubble
Power: 4
Type: Water
Category: Special
Target(s): All Opponents
Effect: 50% Chance of lowering opponent's speed by 1
Bubblebeam
Power: 7
Type: Water
Category: Special
Target(s): 1
Effect: 50% Chance of lowering opponent's speed by 1
Bug Bite
Power: 6
Type: Bug
Category: Physical
Target(s): 1
Effect: Recieves effect from the opponent's held berry
Bug Buzz
Power: 9
Type: Bug
Category: Special
Target(s): 1
Effect: 50% Chance of lowering opponent's special defense by 1
Bulk Up
Power: N/A
Type: Fighting
Category: Status
Target(s): Self
Effect: Raises attack and defense by 2
Bulldoze
Power: 6
Type: Ground
Category: Physical
Target(s): All (Except User)
Effect: 50% Chance of lowering opponent's speed by 1
Bullet Punch
Power: 6
Type: Steel
Category: Physical
Target(s): 1
Effect: Priority Move (Quick Hit)
Bullet Seed
Power: 3
Type: Grass
Category: Physical
Target(s): 1
Effect: Attacks the opponent up to 5 times. The opponent halves the rest of the attacks if it defends
Calm Mind
Power: N/A
Type: Psychic
Category: Status
Target(s): Self
Effect: Raises special attack and special defense by 1
Camouflage
Power: N/A
Type: Normal
Category: Status
Target(s): Self
Effect: Changes user's type based on it's surrounding
Captivate
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Opponent with opposite gender has it's Sp. Atk lowered by 2
Charge
Power: N/A
Type: Electric
Category: Status
Target(s): 1
Effect: Power of electric type moves increase the next time you attack by 2
Charge Beam
Power: 5
Type: Electric
Category: Special
Target(s): 1
Effect: 50% special attack raise by 1
Charm
Power: N/A
Type: Fairy
Category: Special
Target(s): 1
Effect: Lowers opponent's attack by 2
Chatter
Power: 7
Type: Flying
Category: Special
Target(s): 1
Effect: 50% confusion
Chip Away
Power: 7
Type: Normal
Category: Physical
Target(s): 1
Effect: Stat effects don't change the power
Circle Throw
Power: 6
Type: Fighting
Category: Physical
Target(s): 1
Effect: Forces the pokemon to switch out.
Clamp
Power: 4
Type: Water
Category: Physical
Target(s): 1
Effect: The target cannot leave battle.
Clear Smog
Power: 5
Type: Poison
Category: Special
Target(s): 1
Effect: Resets all stats.
Close Combat
Power: 12
Type: Fighting
Category: Physical
Target(s): 1
Effect: Lowers the target's defense and special defense 1.
Coil
Power: N/A
Type: Poison
Category: Status
Target(s): Self
Effect: The user attack, defense, and accuracy by 1.
Comet Punch
Power: 2
Type: Normal
Category: Physical
Target(s): 1
Effect: Hits 5 times in one turn. The opponent halves the rest of the attacks if it defends
Confide
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Special Attack lowered by 1
Confuse Ray
Power: N/A
Type: Ghost
Category: Status
Target(s): 1
Effect: 50% confuse
Confusion
Power: 5
Type: Pyschic
Category: Special
Target(s): 1
Effect: 50% confuse
Constrict
Power: 1
Type: Normal
Category: Physical
Target(s): 1
Effect: 50% chance of lowering speed by 1.
Conversion
Power: N/A
Type: Normal
Category: Status
Target(s): Self
Effect: Becomes the same type of it's own move except the type they already are.
Conversion 2
Power: N/A
Type: Normal
Category: Status
Target(s): Self
Effect: User becomes a type resistant to opponent's last attack.
Copycat
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Uses the move last used against it.
Cosmic Power
Power: N/A
Type: Psychic
Category: Status
Target(s): 1
Effect: Raises defense and special defense by 1
Cotton Guard
Power: N/A
Type: Grass
Category: Status
Target(s): Self
Effect: Raises defense by 3
Cotton Spore
Power: N/A
Type: Grass
Category: Status
Target(s): 1
Effect: Lowers target's speed by 2
Counter
Power: N/A
Type: Fighting
Category: Physical
Target(s): 1
Effect: Deals double damage received by a physical move
Covet
Power: 6
Type: Normal
Category: Physical
Target(s): 1
Effect: Steals the target's item if not already holding one.
Crabhammer
Power: 9
Type: Water
Category: Physical
Target(s): 1
Effect: 50% Critical Hit
Crafty Shield
Power: N/A
Type: Fairy
Category: Status
Target(s): Self and Allies
Effect: Protects from status moves
Cross Chop
Power: 10
Type: Fighting
Category: Physical
Target(s): 1
Effect: 50% Critical Hit
Cross Poison
Power: 7
Type: Poison
Category: Physical
Target(s): 1
Effect: 50% Critical Hit, 25% Poison
Crunch
Power: 8
Type: Dark
Category: Physical
Target(s): 1
Effect: 50% chance of lowering the target's defense by 1.
Cross Claw
Power: 8
Type: Normal
Category: Physical
Target(s): 1
Effect: 50% chance of lowering the target's defense by 1.
Crush Grip
Power: N/A
Type: Normal
Category: Physical
Target(s): 1
Effect: Does damage based on the difference in HP divide it by 2
Curse
Power: N/A
Type: Ghost
Category: Status
Target(s): 1
Effect: Causes curse effect and the user loses half it's maximum hp if the user is ghost type. If not ghost type it raises attack, defense by 1 and lowers speed by 1.
Cut
Power: 5
Type: Normal
Category: Physical
Target(s): 1
Effect: N/A
Dark Pulse
Power: 8
Type: Dark
Category: Special
Target(s): 1
Effect: 50% flinching.
Dark Void
Power: N/A
Type: Dark
Category: Status
Target(s): All
Effect: 50% chance for all Pokemon on the field to sleep
Dazzling Gleam
Power: 8
Type: Fairy
Category: Special
Target(s): 1
Effect: N/A
Defend Order
Power: N/A
Type: Bug
Category: Status
Target(s): 1
Effect: Increases user's Defense and Special Defense by one stage each.
Defense Curl
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Increases user's Defense by one stage. Rollout is now stronger x2.
Defog
Power: N/A
Type: Flying
Category: Status
Target(s): 1
Effect: Lowers opponent's Evasiveness by one stage.
Destiny Bond
Power: N/A
Type: Ghost
Category: Status
Target(s): 1
Effect: If the user faints, the opponent also faints. Destiny Bond only works if it is used immediately prior to fainting.
Detect
Power: N/A
Type: Fighting
Category: Status
Target(s): 1
Effect: 100% detection at first, but goes down to 10% each time used. The stop point is 70%
Diamond Storm
Power: 10
Type: Rock
Category: Special
Target(s): All Opponents
Effect: 50% chance of raising user's defense by 1.
Dig
Power: 8
Type: Ground
Category: Physical
Target(s): 1
Effect: Digs down first turn, attacks in the 2nd. Acts like an Escape Rope on the field.
Disable
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Opponent can't use its last attack for 5 turns.
Disarming Voice/b]
Power: 4
Type: Fairy
Category: Special
Target(s): All Opponents
Effect: Never misses
Discharge
Power: 8
Type: Electric
Category: Special
Target(s): 1
Effect: 50% paralysis.
Dive
Power: 8
Type: Water
Category: Physical
Target(s): 1
Effect: Dives down for 10 seconds then attacks
Dizzy Punch
Power: 7
Type: Normal
Category: Physical
Target(s): 1
Effect: 50% confusion.
Doom Desire
Power: 14
Type: Steel
Category: Special
Target(s): 1
Effect: Damage occurs 15 seconds later.
Double Hit
Power: 35
Type: Normal
Category: Physical
Target(s): 1
Effect: Hits twice.
Double Kick
Power: 3
Type: Fighting
Category: Physical
Target(s): 1
Effect: Hits twice.
Double Team
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Increases user's Evasiveness by one stage.
Double-Edge
Power: 12
Type: Normal
Category: Physical
Target(s): 1
Effect: User receives 5 hp recoil
Doubleslap
Power: 2
Type: Normal
Category: Physical
Target(s): 1
Effect: Hits 5 times in one turn. The opponent halves the rest of the attacks if it defends
Draco Meteor
Power: 13
Type: Dragon
Category: Special
Target(s): 1
Effect: Decreases user's Special Attack by 2 stages.
Dragon Claw
Power: 8
Type: Dragon
Category: Physical
Target(s): 1
Effect: N/A
Dragon Dance
Power: N/A
Type: Dragon
Category: Status
Target(s): 1
Effect: Increases user's Attack and Speed by one stage each.
Dragon Pulse
Power: 9
Type: Dragon
Category: Special
Target(s): 1
Effect: N/A
Dragon Rage
Power: N/A
Type: Dragon
Category: Special
Target(s): 1
Effect: Always inflicts 4 HP.
Dragon Rush
Power: 10
Type: Dragon
Category: Physical
Target(s): 1
Effect: 50% cause flinching
Dragon Tail
Power: 6
Type: Dragon
Category: Physical
Target(s): 1
Effect: In battles, the opponent switches. In the wild, the Pokemon runs.
Dragonbreath
Power: 6
Type: Dragon
Category: Special
Target(s): 1
Effect: 50% paralysis.
Draining Kiss
Power: 5
Type: Fairy
Category: Special
Target(s): 1
Effect: User recovers half of the damage inflicted on opponent.
Drain Punch
Power: 8
Type: Fighting
Category: Physical
Target(s): 1
Effect: User recovers half of the damage inflicted on opponent.
Dream Eater
Power: 10
Type: Psychic
Category: Special
Target(s): 1
Effect: Can only be used on a sleeping target. User recovers half of the damage inflicted on opponent.
Drill Peck
Power: 8
Type: Flying
Category: Physical
Target(s): 1
Effect: N/A
Drill Run
Power: 8
Type: Ground
Category: Physical
Target(s): 1
Effect: 50% Critical-Hit ratio
Dual Chop
Power: 4
Type: Dragon
Category: Physical
Target(s): 1
Effect: Hits twice in one turn.
Dynamicpunch
Power: 10
Type: Fighting
Category: Physical
Target(s): 1
Effect: 50% confusion, if it hits.
Earth Power
Power: 9
Type: Ground
Category: Special
Target(s): 1
Effect: 50% chance of decreasing Special Defense by 1
Earthquake
Power: 10
Type: Ground
Category: Special
Target(s): All (Except User)
Effect: Power doubles if opponent is underground, does physical damage
Echoed Voice
Power: 4
Type: Normal
Category: Special
Target(s): 1
Effect: Power increases by 1 if the Pokemon on the same team use it
Eerie Impulse
Power: N/A
Type: Electric
Category: Status
Target(s): 1
Effect: Lowers special attack by 1
Egg Bomb
Power: 10
Type: Normal
Category: Physical
Target(s): 1
Effect: N/A
Electric Terrain
Power: N/A
Type: Electric
Category: Status
Target(s): Field
Effect: No Pokemon go to sleep for 5 minutes if they are on the ground.
Electrify
Power: N/A
Type: Electric
Category: Special
Target(s): 1
Effect: The target's move turns electric next turn
Electro Ball
Power: 5
Type: Electric
Category: Special
Target(s): 1
Effect: Does 1+ more damage the higher it's speed is from the opponent's
Electroweb
Power: 6
Type: Electric
Category: Special
Target(s): 1
Effect: Lowers opponent's speed by 1 level
Embargo
Power: N/A
Type: Dark
Category: Status
Target(s): 1
Effect: Opponent can't use items (both hold and trainer items) on that specific Pokemon
Ember
Power: 4
Type: Fire
Category: Special
Target(s): 1
Effect: 50% chance of burn
Encore
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Forces opponent to use the same move for 5 turns
Endeavor
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Reduce's opponents hp to the same hp
Endure
Power: N/A
Type: Normal
Category: Status
Target(s): User
Effect: Always allows user's hp to stay at least to 1 hp, but is reduced by 10% each time it works.
Energy Ball
Power: 9
Type: Grass
Category: Special
Target(s): 1
Effect: 50% of reducing opponent's Special Defense
Entertainment ( Only for PokeAdv )
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Make's user's stats the same as the opponent
Eruption
Power: 15
Type: Fire
Category: Special
Target(s): All opponents
Effect: Stronger by 1 each time the user's hp is above an increment of 10
Explosion
Power: 25
Type: Normal
Category: Special
Target(s): All (Except User)
Effect: User faints
Extrasensory
Power: 8
Type: Psychic
Category: Special
Target(s): 1
Effect: 50% chance of flinch
Extremespeed
Power: 8
Type: Normal
Category: Physical
Target(s): 1
Effect: Priority
Facade
Power: 7
Type: Normal
Category: Physical
Target(s): 1
Effect: Does 5 additional damage if the pokemon is Paralyzed, Poisoned, or Burned
Faint Attack
Power: 6
Type: Dark
Category: Physical
Target(s): 1
Effect: Cannot miss
Fairy Lock
Power: N/A
Type: Fairy
Category: Status
Target(s): All Expect User
Effect: The user makes the field locked down. A pokemon can only switch out unless they attack at least once.
Fairy Wind
Power: 4
Type: Fairy
Category: Special
Target(s): 1
Effect: N/A
Fake Out
Power: 4
Type: Normal
Category: Physical
Target(s): 1
Effect: Only used on the first turn, makes the opponent flinch. After that it doesn't work
Fake Tears
Power: N/A
Type: Dark
Category: Status
Target(s): 1
Effect: Decreases Special Defense by 2
Fairy Wind
Power: 6
Type: Fairy
Category: Special
Target(s): All Opponents
Effect: N/A
False Swipe
Power: 4
Type: Normal
Category: Physical
Target(s): 1
Effect: Always leaves the Pokemon with 1 HP
Fell Stinger
Power: 3
Type: Bug
Category: Physical
Target(s): 1
Effect: If opponent is knocked out, the user's attack increases by 1
Featherdance
Power: N/A
Type: Flying
Category: Status
Target(s): 1
Effect: Decreases opponent's attack by 2
Feint
Power: 3
Type: Normal
Category: Physical
Target(s): 1
Effect: Can attack the opponent if they use protect or detect
Fiery Dance
Power: 8
Type: Fire
Category: Special
Target(s): 1
Effect: 50% chance of raising the user's special attack by 1
Final Gambit
Power: N/A
Type: Fighting
Category: Physical
Target(s): 1
Effect: The target receives damage based on the health it has lost. If the move misses, the user doesn't faint. If it does hit, the user faints.
Fire Blast
Power: 11
Type: Fire
Category: Special
Target(s): 1
Effect: 50% chance of burn
Fire Fang
Power: 7
Type: Fire
Category: Physical
Target(s): 1
Effect: 25% chance of burn, 25% chance of flinch
Fire Pledge
Power: 8
Type: Fire
Category: Special
Target(s): 1
Effect: Does double damage if used after Grass Pledge or Water Pledge. If Grass Pledge is used before, it will cause all foes to take damage equal to 1/8 of their maximum HP each time one of the pokemon attack for times. If Water Pledge is used before, it will come out as Water Pledge, and doubles the probability of secondary effects taking place for four turns
Fire Punch
Power: 8
Type: Fire
Category: Special
Target(s): 1
Effect: 50% chance of burn.
Fire Spin
Power: 4
Type: Fire
Category: Special
Target(s): 1
Effect: Gets hurt by 2 damage each time it attacks for five turns. Can't switch or be removed from battle from being trapped.
Fissure
Power: 40
Type: Ground
Category: Physical
Target(s): 1
Effect: Requires 6 seconds to rush.
Flail
Power: N/A
Type: Normal
Category: Physical
Target(s): 1
Effect: Does 1 damage for 1 hp taken from the user.
Flame Burst
Power: 7
Type: Fire
Category: Special
Target(s): 1
Effect: Does 1 damage to nearby opposing pokemon
Flame Charge
Power: 5
Type: Fire
Category: Physical
Target(s): 1
Effect: Raises the user's speed by 1
Flame Wheel
Power: 6
Type: Fire
Category: Physical
Target(s): 1
Effect: 50% chance of burn, Unfreezes the pokemon
Flamethrower
Power: 9
Type: Fire
Category: Special
Target(s): 1
Effect: 50% chance of burn
Flare Blitz
Power: 12
Type: Fire
Category: Physical
Target(s): 1
Effect: Inflicts 5 hp recoil
Flash
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Causes opponent to have accuracy decrease by 1
Flame Cannon
Power: 8
Type: Steel
Category: Special
Target(s): 1
Effect: 25% chance of decreasing opponent's Special Defense by 1, 25% chance of decreasing opponent's Special Attack by 1.
Flatter
Power: N/A
Type: Dark
Category: Status
Target(s): 1
Effect: Confuses the opponent, but raises opponent's Special Attack by 2
Fling
Power: N/A
Type: Dark
Category: Physical
Target(s): 1
Effect: Damage depends the hold item. (Bottled Items and Potions = 3, Berries = 2, Battle Items = 5, Other Items = 7, Iron Ball = 12)
Flower Shield
Power: N/A
Type: Fairy
Category: Special
Target(s): All
Effect: All grass type pokemon's defense increases by 1 in battle
Flying Press
Power: 8
Type: Fighting ( Flying )
Category: Physical
Target(s): 1
Effect: This move is both fighting/flying
Fly
Power: 9
Type: Flying
Category: Physical
Target(s): 1
Effect: Goes in the air to avoid attacks for 10 seconds, then rushes after to attack.
Focus Blast
Power: 12
Type: Fighting
Category: Special
Target(s): 1
Effect: 50% chance of -1 special defense
Focus Energy
Power: N/A
Type: Normal
Category: Status
Target(s): Self
Effect: Does critical hit every other turn. ( 50% chance of doing x2 the normal damage every other turn )
Focus Punch
Power: 15
Type: Fighting
Category: Physical
Target(s): 1
Effect: N/A
Follow Me
Power: N/A
Type: Normal
Category: Status
Target(s): All Opponents
Effect: N/A
Force Palm
Power: 6
Type: Fighting
Category: Special
Target(s): 1
Effect: 50% chance of paralysis
Force Palm
Power: 6
Type: Fighting
Category: Special
Target(s): 1
Effect: 50% chance of paralysis
Foresight
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. Resets evasion of opponent.
Forest's Curse
Power: N/A
Type: Grass
Category: Status
Target(s): All Except User
Effect: Turns all pokemon on field into grass type
Foul Play
Power: 10
Type: Dark
Category: Physical
Target(s): 1
Effect: If attack stat raises, it does 2+ damage instead of 1+
Freeze Dry
Power: 7
Type: Ice
Category: Special
Target(s): 1
Effect: 50% freeze. Super effective to water types
Freeze Shock
Power: 14
Type: Ice
Category: Physcial
Target(s): 1
Effect: 50% chance of paralysis
Frenzy Plant
Power: 15
Type: Grass
Category: Special
Target(s): 1
Effect: N/A
Frost Breath
Power: 6
Type: Ice
Category: Special
Target(s): 1
Effect: Critical Hit every time. ( x 2 damage )
Frustration
Power: N/A
Type: Normal
Category: Physical
Target(s): 1
Effect: Damage depends on the amount of exp obtained. ( 0 exp more = Max exp limit... 1 exp = -1 damage )
Fury Attack
Power: 2
Type: Normal
Category: Physical
Target(s): 1
Effect: Hits 5 times in one turn. The opponent halves the rest of the attacks if it defends
Fury Cutter
Power: 4
Type: Bug
Category: Physical
Target(s): 1
Effect: The attack raises +1 damage each turn if it hits
Fury Swipes
Power: 2
Type: Normal
Category: Physical
Target(s): 1
Effect: Hits 5 times in one turn. The opponent halves the rest of the attacks if it defends
Fusion Bolt
Power: 10
Type: Electric
Category: Special
Target(s): 1
Effect: if Fusion Flare has just been used this turn, will do double the damage.
Future Sight
Power: 12
Type: Psychic
Category: Special
Target(s): 1
Effect: This attack executes after the opposing pokemon attacks twice
Gastro Acid
Power: N/A
Type: Poison
Category: Status
Target(s): 1
Effect: This attack executes after the opposing pokemon attacks twice
Gear Grind
Power: 5
Type: Steel
Category: Physical
Target(s): 1
Effect: Attacks twice for two turns
Geomancy
Power: N/A
Type: Fairy
Category: Status
Target(s): Self
Effect: Increases +2 sp attack, sp def, and speed
Giga Drain
Power: 8
Type: Grass
Category: Special
Target(s): 1
Effect: Heals the user half the damage done
Giga Impact
Power: 15
Type: Normal
Category: Physical
Target(s): 1
Effect: N/A
Glaciate
Power: 7
Type: Ice
Category: Special
Target(s): All Opponents
Effect: Heals the user half the damage done
Grass Knot
Power: N/A
Type: Grass
Category: Special
Target(s): 1
Effect: Damage Depends on Evolution Type { Baby = 3, Basic = 5, 1st Evo = 7, 2nd Evo = 10, Legendary = 11 }
Grassy Terrain
Power: N/A
Type: Grass
Category: Status
Target(s): Field
Effect: Heals grounded pokemon by 2 HP for 5 minutes.
Glare
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: 50% Paralysis
Grass Pledge
Power: 8
Type: Grass
Category: Special
Target(s): 1
Effect: Does double damage if used after Grass Pledge or Water Pledge. If Fire Pledge is used before, it will cause all foes to take damage equal to 1/8 of their maximum HP each time one of the pokemon attack for times. If Water Pledge is used before, will create a marsh which reduces the speed of all opponents by 50% for four turns.
Grasswhistle
Power: N/A
Type: Grass
Category: Status
Target(s): 1
Effect: 50% Sleep
Gravity
Power: N/A
Type: Psychic
Category: Status
Target(s): All
Effect: Removes ground resistance and -2 evasion to all pokemon. Telekinesis is canceled and in the air/flying moves are disabled.
Growl
Power: N/A
Type: Normal
Category: Status
Target(s): All Opponents
Effect: Inflicts -1 attack to all foes
Growth
Power: N/A
Type: Normal
Category: Status
Target(s): Self
Effect: Raises Attack and Special Attack by 1. If it's sunny both Attack and Special attack raise by 2.
Grudge
Power: N/A
Type: Ghost
Category: Status
Target(s): 1
Effect: If user faints after used, the last move the opposing pokemon used to make it faint isn't allowed to use the move anymore.
Guard Split
Power: N/A
Type: Psychic
Category: Status
Target(s): 1
Effect: Averages defense and special defense of it's opponent.
Guard Swap
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Switches defense and special defense with the opponent
Guillotine
Power: 40
Type: Normal
Category: Physical
Target(s): 1
Effect: N/A
Gunk Shot
Power: 12
Type: Poison
Category: Special
Target(s): 1
Effect: 50% chance of poison, does physical damage
Gust
Power: 4
Type: Flying
Category: Special
Target(s): 1
Effect: If opponent is in the sky (moves like fly, bounce, etc) it does double the damage.
Gyro Ball
Power: 5
Type: Steel
Category: Physical
Target(s): 1
Effect: +1 damage for each speed stat of the user being higher than the opponent.
A-G
Absorb
Power: 2
Type: Grass
Category: Special
Target(s): 1
Effect: The user recovers half the HP
Acid
Power: 4
Type: Poison
Category: Special
Target(s): 2
Effect: 50% Chance of lowering opponent's defense or special defense by 1
Acid Armor
Power: N/A
Type: Poison
Category: Status
Target(s): Self
Effect: Raises defense by 2
Acid Spray
Power: 4
Type: Poison
Category: Special
Target(s): 1
Effect: Decreases opponent's Special Defense by 2
Acrobatics
Power: 6
Type: Flying
Category: Physical
Target(s): 1
Effect: Does 3 more damage if the user isn't holding any items
Acupressure
Power: N/A
Type: Normal
Category: Status
Target(s): Self
Effect: Randomly raises a stat by 2
Aerial Ace
Power: 6
Type: Flying
Category: Physical
Target(s): 1
Effect: Cannot miss
Aero Blast
Power: 10
Type: Flying
Category: Special
Target(s): 1
Effect: 50% Critical Hit
After You
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Makes the opponent go first
Agility
Power: N/A
Type: Psychic
Category: Status
Target(s): Self
Effect: Raises speed by 2
Air Cutter
Power: 6
Type: Flying
Category: Special
Target(s): 2
Effect: 50% Critcal Hit
Air Slash
Power: 8
Type: Flying
Category: Special
Target(s): 1
Effect: 50% Flinch
Ally Switch
Power: N/A
Type: Psychic
Category: Status
Target(s): 1
Effect: In triple battle, the pokemon switches positions with a team member pokemon in a blink of an eye.
Amnesia
Power: N/A
Type: Psychic
Category: Status
Target(s): Self
Effect: Raises Special Defense by 2
Ancient Power
Power: 6
Type: Rock
Category: Special
Target(s): 1
Effect: 50% chance of raising every stat by 1
Aqua Jet
Power: 4
Type: Water
Category: Physical
Target(s): 1
Effect: Priority Move (Quick Hit)
Aqua Ring
Power: N/A
Type: Water
Category: Status
Target(s): 1
Effect: Restores 2 HP each time the pokemon attacks
Aqua Tail
Power: 9
Type: Water
Category: Physical
Target(s): 1
Effect: N/A
Arm Thrust
Power: 2
Type: Fighting
Category: Physical
Target(s): 1
Effect: Attacks the opponent up to 5 times. The opponent halves the rest of the attacks if it defends
Aromatherapy
Power: N/A
Type: Grass
Category: Status
Target(s): Whole Party
Effect: Cures all status problems in your party
Aromatic Mist
Power: N/A
Type: Fairy
Category: Status
Target(s):
Effect: +1 Sp. Def on allied targets
Assist
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Randomly picks a move from a pokemon in the party. In double battle it randomly chooses it's partner's move
Assurance
Power: 6
Type: Dark
Category: Physical
Target(s): 1
Effect: Power doubles if hit previous turn
Astonish
Power: 3
Type: Ghost
Category: Physical
Target(s): 1
Effect: 50% chance flinch
Attack Order
Power: 9
Type: Bug
Category: Physical
Target(s): 1
Effect: 50% chance critical hit
Attract
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Inflicts Infatuation if opposite gender
Aura Sphere
Power: 8
Type: Fighting
Category: Special
Target(s): 1
Effect: Cannot miss
Aurora Beam
Power: 7
Type: Ice
Category: Special
Target(s): 1
Effect: 50% chance lowering opponent's attack
Autotomize
Power: N/A
Type: Steel
Category: Status
Target(s): Self
Effect: Lowers weight 1 evolution stage and raises user's speed by 2
Avalanche
Power: 6
Type: Ice
Category: Physical
Target(s): 1
Effect: Attack doubles if user took damage before
Baby-Doll Eyes
Power: N/A
Type: Fairy
Category: Status
Target(s): 1
Effect: Priority Move. Lowers target's attack by 1
Barrage
Power: 2
Type: Normal
Category: Physical
Target(s): 1
Effect: Attacks the opponent up to 5 times. The opponent halves the rest of the attacks if it defends
Barrier
Power: N/A
Type: Psychic
Category: Status
Target(s): Self
Effect: Raises Defense by 2
Baton Pass
Power: N/A
Type: Normal
Category: Status
Target(s): Self
Effect: Raises User switches out and gives stat changes to the incoming Pokemon
Beat Up
Power: 2
Type: Dark
Category: Physical
Target(s): 1
Effect: Each party in your pokemon attacks. The opponent halves the rest of the attacks if it defends. ( Ex. : If 4 pokemon have not been fainted this move would hit 4 times)
Belch
Power: 12
Type: Poison
Category: Special
Target(s): 1
Effect: The user must eat a berry to use this move.
Belly Drum
Power: N/A
Type: Normal
Category: Status
Target(s): Self
Effect: Loses half of it's max hp, but raises Attack by 6
Bestow
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Gives the user's item to the opponent
Bide
Power: N/A
Type: Normal
Category: Physical
Target(s): 1
Effect: After 30 seconds, the attack does 2x the loss of it's max hp. It can hit ghost, dive, bounce, or shadow force pokemon
Bind
Power: 2
Type: Normal
Category: Physical
Target(s): 1
Effect: Doesn't allow the pokemon to escape. Hits for five turns.
Bite
Power: 6
Type: Normal
Category: Physical
Target(s): 1
Effect: 50% flinch
Blast Burn
Power: 15
Type: Fire
Category: Special
Target(s): 1
Effect: N/A
Blaze Kick
Power: 9
Type: Fire
Category: Physical
Target(s): 1
Effect: 50% burn
Blizzard
Power: 11
Type: Ice
Category: Special
Target(s): All Opponents
Effect: 50% freeze
Block
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: The opponent cannot flee/switch
Blue Flare
Power: 13
Type: Fire
Category: Special
Target(s): 1
Effect: 50% burn
Body Slam
Power: 9
Type: Normal
Category: Physical
Target(s): 1
Effect: 50% paralysis
Bolt Strike
Power: 13
Type: Electric
Category: Physical
Target(s): 1
Effect: 50% paralysis
Bone Club
Power: 7
Type: Ground
Category: Physical
Target(s): 1
Effect: 50% flinch
Bone Rush
Power: 3
Type: Ground
Category: Physical
Target(s): 1
Effect: Attacks the opponent up to 5 times. The opponent halves the rest of the attacks if it defends
Bonemerang
Power: 5
Type: Ground
Category: Physical
Target(s): 1
Effect: Attacks the opponent up to 2 times. The opponent halves the rest of the attacks if it defends
Boomburst
Power: 14
Type: Normal
Category: Special
Target(s): All (Except User)
Effect: N/A
Bounce
Power: 9
Type: Flying
Category: Physical
Target(s): 1
Effect: After rush, Opponent becomes invulnerable for 4 seconds, then rushes for 2 seconds. 50% paralysis
Brave Bird
Power: 12
Type: Flying
Category: Physical
Target(s): 1
Effect: Recoil 5 hp if user hits
Brick Break
Power: 8
Type: Fighting
Category: Physical
Target(s): 1
Effect: Breaks reflect or light screen unless it's a ghost type
Brine
Power: 7
Type: Water
Category: Special
Target(s): 1
Effect: Attack doubles if target has 50% of it's max hp
Bubble
Power: 4
Type: Water
Category: Special
Target(s): All Opponents
Effect: 50% Chance of lowering opponent's speed by 1
Bubblebeam
Power: 7
Type: Water
Category: Special
Target(s): 1
Effect: 50% Chance of lowering opponent's speed by 1
Bug Bite
Power: 6
Type: Bug
Category: Physical
Target(s): 1
Effect: Recieves effect from the opponent's held berry
Bug Buzz
Power: 9
Type: Bug
Category: Special
Target(s): 1
Effect: 50% Chance of lowering opponent's special defense by 1
Bulk Up
Power: N/A
Type: Fighting
Category: Status
Target(s): Self
Effect: Raises attack and defense by 2
Bulldoze
Power: 6
Type: Ground
Category: Physical
Target(s): All (Except User)
Effect: 50% Chance of lowering opponent's speed by 1
Bullet Punch
Power: 6
Type: Steel
Category: Physical
Target(s): 1
Effect: Priority Move (Quick Hit)
Bullet Seed
Power: 3
Type: Grass
Category: Physical
Target(s): 1
Effect: Attacks the opponent up to 5 times. The opponent halves the rest of the attacks if it defends
Calm Mind
Power: N/A
Type: Psychic
Category: Status
Target(s): Self
Effect: Raises special attack and special defense by 1
Camouflage
Power: N/A
Type: Normal
Category: Status
Target(s): Self
Effect: Changes user's type based on it's surrounding
Captivate
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Opponent with opposite gender has it's Sp. Atk lowered by 2
Charge
Power: N/A
Type: Electric
Category: Status
Target(s): 1
Effect: Power of electric type moves increase the next time you attack by 2
Charge Beam
Power: 5
Type: Electric
Category: Special
Target(s): 1
Effect: 50% special attack raise by 1
Charm
Power: N/A
Type: Fairy
Category: Special
Target(s): 1
Effect: Lowers opponent's attack by 2
Chatter
Power: 7
Type: Flying
Category: Special
Target(s): 1
Effect: 50% confusion
Chip Away
Power: 7
Type: Normal
Category: Physical
Target(s): 1
Effect: Stat effects don't change the power
Circle Throw
Power: 6
Type: Fighting
Category: Physical
Target(s): 1
Effect: Forces the pokemon to switch out.
Clamp
Power: 4
Type: Water
Category: Physical
Target(s): 1
Effect: The target cannot leave battle.
Clear Smog
Power: 5
Type: Poison
Category: Special
Target(s): 1
Effect: Resets all stats.
Close Combat
Power: 12
Type: Fighting
Category: Physical
Target(s): 1
Effect: Lowers the target's defense and special defense 1.
Coil
Power: N/A
Type: Poison
Category: Status
Target(s): Self
Effect: The user attack, defense, and accuracy by 1.
Comet Punch
Power: 2
Type: Normal
Category: Physical
Target(s): 1
Effect: Hits 5 times in one turn. The opponent halves the rest of the attacks if it defends
Confide
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Special Attack lowered by 1
Confuse Ray
Power: N/A
Type: Ghost
Category: Status
Target(s): 1
Effect: 50% confuse
Confusion
Power: 5
Type: Pyschic
Category: Special
Target(s): 1
Effect: 50% confuse
Constrict
Power: 1
Type: Normal
Category: Physical
Target(s): 1
Effect: 50% chance of lowering speed by 1.
Conversion
Power: N/A
Type: Normal
Category: Status
Target(s): Self
Effect: Becomes the same type of it's own move except the type they already are.
Conversion 2
Power: N/A
Type: Normal
Category: Status
Target(s): Self
Effect: User becomes a type resistant to opponent's last attack.
Copycat
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Uses the move last used against it.
Cosmic Power
Power: N/A
Type: Psychic
Category: Status
Target(s): 1
Effect: Raises defense and special defense by 1
Cotton Guard
Power: N/A
Type: Grass
Category: Status
Target(s): Self
Effect: Raises defense by 3
Cotton Spore
Power: N/A
Type: Grass
Category: Status
Target(s): 1
Effect: Lowers target's speed by 2
Counter
Power: N/A
Type: Fighting
Category: Physical
Target(s): 1
Effect: Deals double damage received by a physical move
Covet
Power: 6
Type: Normal
Category: Physical
Target(s): 1
Effect: Steals the target's item if not already holding one.
Crabhammer
Power: 9
Type: Water
Category: Physical
Target(s): 1
Effect: 50% Critical Hit
Crafty Shield
Power: N/A
Type: Fairy
Category: Status
Target(s): Self and Allies
Effect: Protects from status moves
Cross Chop
Power: 10
Type: Fighting
Category: Physical
Target(s): 1
Effect: 50% Critical Hit
Cross Poison
Power: 7
Type: Poison
Category: Physical
Target(s): 1
Effect: 50% Critical Hit, 25% Poison
Crunch
Power: 8
Type: Dark
Category: Physical
Target(s): 1
Effect: 50% chance of lowering the target's defense by 1.
Cross Claw
Power: 8
Type: Normal
Category: Physical
Target(s): 1
Effect: 50% chance of lowering the target's defense by 1.
Crush Grip
Power: N/A
Type: Normal
Category: Physical
Target(s): 1
Effect: Does damage based on the difference in HP divide it by 2
Curse
Power: N/A
Type: Ghost
Category: Status
Target(s): 1
Effect: Causes curse effect and the user loses half it's maximum hp if the user is ghost type. If not ghost type it raises attack, defense by 1 and lowers speed by 1.
Cut
Power: 5
Type: Normal
Category: Physical
Target(s): 1
Effect: N/A
Dark Pulse
Power: 8
Type: Dark
Category: Special
Target(s): 1
Effect: 50% flinching.
Dark Void
Power: N/A
Type: Dark
Category: Status
Target(s): All
Effect: 50% chance for all Pokemon on the field to sleep
Dazzling Gleam
Power: 8
Type: Fairy
Category: Special
Target(s): 1
Effect: N/A
Defend Order
Power: N/A
Type: Bug
Category: Status
Target(s): 1
Effect: Increases user's Defense and Special Defense by one stage each.
Defense Curl
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Increases user's Defense by one stage. Rollout is now stronger x2.
Defog
Power: N/A
Type: Flying
Category: Status
Target(s): 1
Effect: Lowers opponent's Evasiveness by one stage.
Destiny Bond
Power: N/A
Type: Ghost
Category: Status
Target(s): 1
Effect: If the user faints, the opponent also faints. Destiny Bond only works if it is used immediately prior to fainting.
Detect
Power: N/A
Type: Fighting
Category: Status
Target(s): 1
Effect: 100% detection at first, but goes down to 10% each time used. The stop point is 70%
Diamond Storm
Power: 10
Type: Rock
Category: Special
Target(s): All Opponents
Effect: 50% chance of raising user's defense by 1.
Dig
Power: 8
Type: Ground
Category: Physical
Target(s): 1
Effect: Digs down first turn, attacks in the 2nd. Acts like an Escape Rope on the field.
Disable
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Opponent can't use its last attack for 5 turns.
Disarming Voice/b]
Power: 4
Type: Fairy
Category: Special
Target(s): All Opponents
Effect: Never misses
Discharge
Power: 8
Type: Electric
Category: Special
Target(s): 1
Effect: 50% paralysis.
Dive
Power: 8
Type: Water
Category: Physical
Target(s): 1
Effect: Dives down for 10 seconds then attacks
Dizzy Punch
Power: 7
Type: Normal
Category: Physical
Target(s): 1
Effect: 50% confusion.
Doom Desire
Power: 14
Type: Steel
Category: Special
Target(s): 1
Effect: Damage occurs 15 seconds later.
Double Hit
Power: 35
Type: Normal
Category: Physical
Target(s): 1
Effect: Hits twice.
Double Kick
Power: 3
Type: Fighting
Category: Physical
Target(s): 1
Effect: Hits twice.
Double Team
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Increases user's Evasiveness by one stage.
Double-Edge
Power: 12
Type: Normal
Category: Physical
Target(s): 1
Effect: User receives 5 hp recoil
Doubleslap
Power: 2
Type: Normal
Category: Physical
Target(s): 1
Effect: Hits 5 times in one turn. The opponent halves the rest of the attacks if it defends
Draco Meteor
Power: 13
Type: Dragon
Category: Special
Target(s): 1
Effect: Decreases user's Special Attack by 2 stages.
Dragon Claw
Power: 8
Type: Dragon
Category: Physical
Target(s): 1
Effect: N/A
Dragon Dance
Power: N/A
Type: Dragon
Category: Status
Target(s): 1
Effect: Increases user's Attack and Speed by one stage each.
Dragon Pulse
Power: 9
Type: Dragon
Category: Special
Target(s): 1
Effect: N/A
Dragon Rage
Power: N/A
Type: Dragon
Category: Special
Target(s): 1
Effect: Always inflicts 4 HP.
Dragon Rush
Power: 10
Type: Dragon
Category: Physical
Target(s): 1
Effect: 50% cause flinching
Dragon Tail
Power: 6
Type: Dragon
Category: Physical
Target(s): 1
Effect: In battles, the opponent switches. In the wild, the Pokemon runs.
Dragonbreath
Power: 6
Type: Dragon
Category: Special
Target(s): 1
Effect: 50% paralysis.
Draining Kiss
Power: 5
Type: Fairy
Category: Special
Target(s): 1
Effect: User recovers half of the damage inflicted on opponent.
Drain Punch
Power: 8
Type: Fighting
Category: Physical
Target(s): 1
Effect: User recovers half of the damage inflicted on opponent.
Dream Eater
Power: 10
Type: Psychic
Category: Special
Target(s): 1
Effect: Can only be used on a sleeping target. User recovers half of the damage inflicted on opponent.
Drill Peck
Power: 8
Type: Flying
Category: Physical
Target(s): 1
Effect: N/A
Drill Run
Power: 8
Type: Ground
Category: Physical
Target(s): 1
Effect: 50% Critical-Hit ratio
Dual Chop
Power: 4
Type: Dragon
Category: Physical
Target(s): 1
Effect: Hits twice in one turn.
Dynamicpunch
Power: 10
Type: Fighting
Category: Physical
Target(s): 1
Effect: 50% confusion, if it hits.
Earth Power
Power: 9
Type: Ground
Category: Special
Target(s): 1
Effect: 50% chance of decreasing Special Defense by 1
Earthquake
Power: 10
Type: Ground
Category: Special
Target(s): All (Except User)
Effect: Power doubles if opponent is underground, does physical damage
Echoed Voice
Power: 4
Type: Normal
Category: Special
Target(s): 1
Effect: Power increases by 1 if the Pokemon on the same team use it
Eerie Impulse
Power: N/A
Type: Electric
Category: Status
Target(s): 1
Effect: Lowers special attack by 1
Egg Bomb
Power: 10
Type: Normal
Category: Physical
Target(s): 1
Effect: N/A
Electric Terrain
Power: N/A
Type: Electric
Category: Status
Target(s): Field
Effect: No Pokemon go to sleep for 5 minutes if they are on the ground.
Electrify
Power: N/A
Type: Electric
Category: Special
Target(s): 1
Effect: The target's move turns electric next turn
Electro Ball
Power: 5
Type: Electric
Category: Special
Target(s): 1
Effect: Does 1+ more damage the higher it's speed is from the opponent's
Electroweb
Power: 6
Type: Electric
Category: Special
Target(s): 1
Effect: Lowers opponent's speed by 1 level
Embargo
Power: N/A
Type: Dark
Category: Status
Target(s): 1
Effect: Opponent can't use items (both hold and trainer items) on that specific Pokemon
Ember
Power: 4
Type: Fire
Category: Special
Target(s): 1
Effect: 50% chance of burn
Encore
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Forces opponent to use the same move for 5 turns
Endeavor
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Reduce's opponents hp to the same hp
Endure
Power: N/A
Type: Normal
Category: Status
Target(s): User
Effect: Always allows user's hp to stay at least to 1 hp, but is reduced by 10% each time it works.
Energy Ball
Power: 9
Type: Grass
Category: Special
Target(s): 1
Effect: 50% of reducing opponent's Special Defense
Entertainment ( Only for PokeAdv )
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Make's user's stats the same as the opponent
Eruption
Power: 15
Type: Fire
Category: Special
Target(s): All opponents
Effect: Stronger by 1 each time the user's hp is above an increment of 10
Explosion
Power: 25
Type: Normal
Category: Special
Target(s): All (Except User)
Effect: User faints
Extrasensory
Power: 8
Type: Psychic
Category: Special
Target(s): 1
Effect: 50% chance of flinch
Extremespeed
Power: 8
Type: Normal
Category: Physical
Target(s): 1
Effect: Priority
Facade
Power: 7
Type: Normal
Category: Physical
Target(s): 1
Effect: Does 5 additional damage if the pokemon is Paralyzed, Poisoned, or Burned
Faint Attack
Power: 6
Type: Dark
Category: Physical
Target(s): 1
Effect: Cannot miss
Fairy Lock
Power: N/A
Type: Fairy
Category: Status
Target(s): All Expect User
Effect: The user makes the field locked down. A pokemon can only switch out unless they attack at least once.
Fairy Wind
Power: 4
Type: Fairy
Category: Special
Target(s): 1
Effect: N/A
Fake Out
Power: 4
Type: Normal
Category: Physical
Target(s): 1
Effect: Only used on the first turn, makes the opponent flinch. After that it doesn't work
Fake Tears
Power: N/A
Type: Dark
Category: Status
Target(s): 1
Effect: Decreases Special Defense by 2
Fairy Wind
Power: 6
Type: Fairy
Category: Special
Target(s): All Opponents
Effect: N/A
False Swipe
Power: 4
Type: Normal
Category: Physical
Target(s): 1
Effect: Always leaves the Pokemon with 1 HP
Fell Stinger
Power: 3
Type: Bug
Category: Physical
Target(s): 1
Effect: If opponent is knocked out, the user's attack increases by 1
Featherdance
Power: N/A
Type: Flying
Category: Status
Target(s): 1
Effect: Decreases opponent's attack by 2
Feint
Power: 3
Type: Normal
Category: Physical
Target(s): 1
Effect: Can attack the opponent if they use protect or detect
Fiery Dance
Power: 8
Type: Fire
Category: Special
Target(s): 1
Effect: 50% chance of raising the user's special attack by 1
Final Gambit
Power: N/A
Type: Fighting
Category: Physical
Target(s): 1
Effect: The target receives damage based on the health it has lost. If the move misses, the user doesn't faint. If it does hit, the user faints.
Fire Blast
Power: 11
Type: Fire
Category: Special
Target(s): 1
Effect: 50% chance of burn
Fire Fang
Power: 7
Type: Fire
Category: Physical
Target(s): 1
Effect: 25% chance of burn, 25% chance of flinch
Fire Pledge
Power: 8
Type: Fire
Category: Special
Target(s): 1
Effect: Does double damage if used after Grass Pledge or Water Pledge. If Grass Pledge is used before, it will cause all foes to take damage equal to 1/8 of their maximum HP each time one of the pokemon attack for times. If Water Pledge is used before, it will come out as Water Pledge, and doubles the probability of secondary effects taking place for four turns
Fire Punch
Power: 8
Type: Fire
Category: Special
Target(s): 1
Effect: 50% chance of burn.
Fire Spin
Power: 4
Type: Fire
Category: Special
Target(s): 1
Effect: Gets hurt by 2 damage each time it attacks for five turns. Can't switch or be removed from battle from being trapped.
Fissure
Power: 40
Type: Ground
Category: Physical
Target(s): 1
Effect: Requires 6 seconds to rush.
Flail
Power: N/A
Type: Normal
Category: Physical
Target(s): 1
Effect: Does 1 damage for 1 hp taken from the user.
Flame Burst
Power: 7
Type: Fire
Category: Special
Target(s): 1
Effect: Does 1 damage to nearby opposing pokemon
Flame Charge
Power: 5
Type: Fire
Category: Physical
Target(s): 1
Effect: Raises the user's speed by 1
Flame Wheel
Power: 6
Type: Fire
Category: Physical
Target(s): 1
Effect: 50% chance of burn, Unfreezes the pokemon
Flamethrower
Power: 9
Type: Fire
Category: Special
Target(s): 1
Effect: 50% chance of burn
Flare Blitz
Power: 12
Type: Fire
Category: Physical
Target(s): 1
Effect: Inflicts 5 hp recoil
Flash
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Causes opponent to have accuracy decrease by 1
Flame Cannon
Power: 8
Type: Steel
Category: Special
Target(s): 1
Effect: 25% chance of decreasing opponent's Special Defense by 1, 25% chance of decreasing opponent's Special Attack by 1.
Flatter
Power: N/A
Type: Dark
Category: Status
Target(s): 1
Effect: Confuses the opponent, but raises opponent's Special Attack by 2
Fling
Power: N/A
Type: Dark
Category: Physical
Target(s): 1
Effect: Damage depends the hold item. (Bottled Items and Potions = 3, Berries = 2, Battle Items = 5, Other Items = 7, Iron Ball = 12)
Flower Shield
Power: N/A
Type: Fairy
Category: Special
Target(s): All
Effect: All grass type pokemon's defense increases by 1 in battle
Flying Press
Power: 8
Type: Fighting ( Flying )
Category: Physical
Target(s): 1
Effect: This move is both fighting/flying
Fly
Power: 9
Type: Flying
Category: Physical
Target(s): 1
Effect: Goes in the air to avoid attacks for 10 seconds, then rushes after to attack.
Focus Blast
Power: 12
Type: Fighting
Category: Special
Target(s): 1
Effect: 50% chance of -1 special defense
Focus Energy
Power: N/A
Type: Normal
Category: Status
Target(s): Self
Effect: Does critical hit every other turn. ( 50% chance of doing x2 the normal damage every other turn )
Focus Punch
Power: 15
Type: Fighting
Category: Physical
Target(s): 1
Effect: N/A
Follow Me
Power: N/A
Type: Normal
Category: Status
Target(s): All Opponents
Effect: N/A
Force Palm
Power: 6
Type: Fighting
Category: Special
Target(s): 1
Effect: 50% chance of paralysis
Force Palm
Power: 6
Type: Fighting
Category: Special
Target(s): 1
Effect: 50% chance of paralysis
Foresight
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. Resets evasion of opponent.
Forest's Curse
Power: N/A
Type: Grass
Category: Status
Target(s): All Except User
Effect: Turns all pokemon on field into grass type
Foul Play
Power: 10
Type: Dark
Category: Physical
Target(s): 1
Effect: If attack stat raises, it does 2+ damage instead of 1+
Freeze Dry
Power: 7
Type: Ice
Category: Special
Target(s): 1
Effect: 50% freeze. Super effective to water types
Freeze Shock
Power: 14
Type: Ice
Category: Physcial
Target(s): 1
Effect: 50% chance of paralysis
Frenzy Plant
Power: 15
Type: Grass
Category: Special
Target(s): 1
Effect: N/A
Frost Breath
Power: 6
Type: Ice
Category: Special
Target(s): 1
Effect: Critical Hit every time. ( x 2 damage )
Frustration
Power: N/A
Type: Normal
Category: Physical
Target(s): 1
Effect: Damage depends on the amount of exp obtained. ( 0 exp more = Max exp limit... 1 exp = -1 damage )
Fury Attack
Power: 2
Type: Normal
Category: Physical
Target(s): 1
Effect: Hits 5 times in one turn. The opponent halves the rest of the attacks if it defends
Fury Cutter
Power: 4
Type: Bug
Category: Physical
Target(s): 1
Effect: The attack raises +1 damage each turn if it hits
Fury Swipes
Power: 2
Type: Normal
Category: Physical
Target(s): 1
Effect: Hits 5 times in one turn. The opponent halves the rest of the attacks if it defends
Fusion Bolt
Power: 10
Type: Electric
Category: Special
Target(s): 1
Effect: if Fusion Flare has just been used this turn, will do double the damage.
Future Sight
Power: 12
Type: Psychic
Category: Special
Target(s): 1
Effect: This attack executes after the opposing pokemon attacks twice
Gastro Acid
Power: N/A
Type: Poison
Category: Status
Target(s): 1
Effect: This attack executes after the opposing pokemon attacks twice
Gear Grind
Power: 5
Type: Steel
Category: Physical
Target(s): 1
Effect: Attacks twice for two turns
Geomancy
Power: N/A
Type: Fairy
Category: Status
Target(s): Self
Effect: Increases +2 sp attack, sp def, and speed
Giga Drain
Power: 8
Type: Grass
Category: Special
Target(s): 1
Effect: Heals the user half the damage done
Giga Impact
Power: 15
Type: Normal
Category: Physical
Target(s): 1
Effect: N/A
Glaciate
Power: 7
Type: Ice
Category: Special
Target(s): All Opponents
Effect: Heals the user half the damage done
Grass Knot
Power: N/A
Type: Grass
Category: Special
Target(s): 1
Effect: Damage Depends on Evolution Type { Baby = 3, Basic = 5, 1st Evo = 7, 2nd Evo = 10, Legendary = 11 }
Grassy Terrain
Power: N/A
Type: Grass
Category: Status
Target(s): Field
Effect: Heals grounded pokemon by 2 HP for 5 minutes.
Glare
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: 50% Paralysis
Grass Pledge
Power: 8
Type: Grass
Category: Special
Target(s): 1
Effect: Does double damage if used after Grass Pledge or Water Pledge. If Fire Pledge is used before, it will cause all foes to take damage equal to 1/8 of their maximum HP each time one of the pokemon attack for times. If Water Pledge is used before, will create a marsh which reduces the speed of all opponents by 50% for four turns.
Grasswhistle
Power: N/A
Type: Grass
Category: Status
Target(s): 1
Effect: 50% Sleep
Gravity
Power: N/A
Type: Psychic
Category: Status
Target(s): All
Effect: Removes ground resistance and -2 evasion to all pokemon. Telekinesis is canceled and in the air/flying moves are disabled.
Growl
Power: N/A
Type: Normal
Category: Status
Target(s): All Opponents
Effect: Inflicts -1 attack to all foes
Growth
Power: N/A
Type: Normal
Category: Status
Target(s): Self
Effect: Raises Attack and Special Attack by 1. If it's sunny both Attack and Special attack raise by 2.
Grudge
Power: N/A
Type: Ghost
Category: Status
Target(s): 1
Effect: If user faints after used, the last move the opposing pokemon used to make it faint isn't allowed to use the move anymore.
Guard Split
Power: N/A
Type: Psychic
Category: Status
Target(s): 1
Effect: Averages defense and special defense of it's opponent.
Guard Swap
Power: N/A
Type: Normal
Category: Status
Target(s): 1
Effect: Switches defense and special defense with the opponent
Guillotine
Power: 40
Type: Normal
Category: Physical
Target(s): 1
Effect: N/A
Gunk Shot
Power: 12
Type: Poison
Category: Special
Target(s): 1
Effect: 50% chance of poison, does physical damage
Gust
Power: 4
Type: Flying
Category: Special
Target(s): 1
Effect: If opponent is in the sky (moves like fly, bounce, etc) it does double the damage.
Gyro Ball
Power: 5
Type: Steel
Category: Physical
Target(s): 1
Effect: +1 damage for each speed stat of the user being higher than the opponent.